Networked Virtual Environments: Design and ImplementationAddison-Wesley, 1999 - 331 σελίδες Networked virtual environments (net-VEs) offer a three-dimensional, virtual space in which users around the world can interact in real-time. Net-VE applications--already in use by the military and aerospace and entertainment industries--are used to enhance engineering design, scientific research, and electronic commerce. This emerging, rapidly proliferating field is propelled by globalization and increasingly sophisticated networking capabilities. Written by two of the fields leading pioneers, this book represents seminal work on networked virtual environments. Offering a comprehensive examination of net-VEs, the text covers the underlying technologies and provides a step-by-step roadmap for designing and building interactive 3D virtual environments. In particular, the authors focus on strategies for overcoming limitations that can impede real-time interactive system development and describe numerous practical techniques for creating successful, real-world net-VE applications. You will find in-depth coverage of important topics, such as: *Basic challenges in net-VE design *Relevant networking principles and Internet communication protocols *How to organize the communications infr |
Περιεχόμενα
The Promises and Challenges of Networked | 1 |
The Origin of Networked Virtual Environments | 19 |
A Networking Primer | 55 |
Πνευματικά δικαιώματα | |
15 άλλες ενότητες δεν εμφανίζονται
Συχνά εμφανιζόμενοι όροι και φράσεις
active entities algorithm area of interest bandwidth BrickNet bytes centralized repository channels chapter client client-server collision detection communication architecture compression Computer connection dead reckoning destination host DirectPlay display distributed Distributed Interactive Simulation entity updates entity's example filtering graphics graphics pipeline IEEE implementation Interactive interface Internet IP multicasting Java machine multicast address multicast group multiplayer multiple net-VE designer net-VE systems network bandwidth network latency network software architecture networked virtual environments node NPSNET objects ownship participating hosts PDUs peer-to-peer performance players polygons port number position prediction processor protocol provides real-time receive reduce reliable remote hosts rendered routers scalability scene graph shown in Figure SIGGRAPH SIMNET simulation socket software architecture source host subscribe subscription subsystem TCP/IP techniques thread tion toolkit transmission transmitted UDP/IP update packets velocity viewer Virtual Reality virtual world VRML workstation Zyda
Αναφορές για αυτό το βιβλίο
People and Computers XV — Interaction without Frontiers: Joint Proceedings ... Ann Blandford,Jean Vanderdonckt,Phil Gray Περιορισμένη προεπισκόπηση - 2001 |
Distributed Virtual Worlds: Foundations and Implementation Techniques Using ... Stephan Diehl Περιορισμένη προεπισκόπηση - 2001 |