Networked Virtual Environments: Design and ImplementationAddison-Wesley, 1999 - 331 σελίδες Networked virtual environments (net-VEs) offer a three-dimensional, virtual space in which users around the world can interact in real-time. Net-VE applications--already in use by the military and aerospace and entertainment industries--are used to enhance engineering design, scientific research, and electronic commerce. This emerging, rapidly proliferating field is propelled by globalization and increasingly sophisticated networking capabilities. Written by two of the fields leading pioneers, this book represents seminal work on networked virtual environments. Offering a comprehensive examination of net-VEs, the text covers the underlying technologies and provides a step-by-step roadmap for designing and building interactive 3D virtual environments. In particular, the authors focus on strategies for overcoming limitations that can impede real-time interactive system development and describe numerous practical techniques for creating successful, real-world net-VE applications. You will find in-depth coverage of important topics, such as: *Basic challenges in net-VE design *Relevant networking principles and Internet communication protocols *How to organize the communications infr |
Περιεχόμενα
The Promises and Challenges of Networked | 1 |
Many of the designations used by manu | 19 |
The authors and publisher have taken c ST | 26 |
Πνευματικά δικαιώματα | |
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Συχνά εμφανιζόμενοι όροι και φράσεις
aggregation algorithm ball bandwidth BrickNet bytes cache centralized repository chapter client client-server collision detection communication architecture Computer connection convergence dead reckoning destination host developed display distributed Distributed Interactive Simulation DIVE dynamic shared entity's example filtering graphics IEEE implementation Interactive interface Internet Internet Protocol IP broadcasting IP multicasting Java lock machine multicast address multicast group multiplayer multiple Naval Postgraduate School net-VE designer net-VE systems network bandwidth network latency network software architecture networked virtual environments node NPSNET NPSNET-IV objects participating hosts PDUs peer-to-peer performance players polygons port number position processor protocol provides real-time receive reliable remote hosts rendered routers scalability scene graph server SIGGRAPH SIMNET simulation socket software architecture source host subscribe subscription TCP/IP techniques thread tion toolkit tradeoff transmission transmitted UDP/IP update packets vehicle velocity Virtual Reality virtual world VRML workstation Zyda
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