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CHAPTER II.

A King against a Rook's Pawn and a Bishop.

It is surprizing that a Rook's Pawn and a Bishop on a different coloured square from that on which the Pawn might become a Queen, should not be able to win the game against the adverse King, nor indeed if there he several Pawns on the same Rook's file, provided the adverse King be able to reach the Rook's square, towards which the Pawn is advancing to Queen. As it, however, sometimes happens that the Pawn and Bishop win, owing to a want of care in the adversary, I think it proper to give the following example, in which the result depends on playing one move properly.

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White has the move and plays as follows:

1. Pawn two squares

2. Pawn one square

3. Pawn one square, or (A.)

1. K. to Q. square

2. K. to his square

3. K. to K. B. square

4. B. to adv. Q. fourth square, and afterwards advances the Pawn to Queen, as Black is forced to move his King further from the Pawn.

The game may, however, be easily drawn, if Black play the third move properly. Instead of moving the King to his Bishop's square, he ought to play to K. B. second square, and if the Bishop check at adverse Q. fourth square, Black will play King to K. Kt. third square and will gain the Pawn.

(A.)

3. B. to adv. Q. fourth sq. 3. If he play K. to K. B. sq. White will advance the Pawn and win the game; he must play K. to his second square, then to K. B. third square, and afterwards either attack the Pawn, or play K. to K. Kt. second square, and the game will be drawn.

CHAPTER III.

A Rook's Pawn against a Rook's and Knight's Pawn.

A ROOK's Pawn at its own square, draws the game against a Rook's and Knight's Pawn as in the following example.

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In this situation it is immaterial who has the move, the game is drawn. The player of the Black must observe that when the White advances the Knight's Pawn one square, if the Black King be then at his Knight's square, he may draw the game in three ways; by playing the King to Q. R. square, taking the Pawn with his, or advancing his own Pawn to the Rook's third square; but if the Black King be at the Rook's or Bishop's square, he must not take the Pawn, but should play K. to Kt.'s square, or advance his Pawn. If the Black Pawn be moved, and the White Pawns not so far advanced, the game will also be drawn, but it requires much care,* for example :

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* This depends entirely on the position of the Kings, and on the move; in the example here given by Carrera, if Black begin, the game will be drawn, if White have the move, he will win.

If the Black have the move, he must play K. to Q. B. third square continually opposing the adverse King. If the White begin as follows:

1. K. to adv. Q. fourth sq.
2. Kt. P. one square.
3. K. to adv. Q. B. 4th sq.*

4. Kt. P. one square, or

K. to adv. Q. third sq.

1. Q. R. P. one square
2. K. to Q. B. second square
3. K. to Q. Kt. second square
K. to Q. R. third sq. or
K. to Q. Kt. third square,

4.

and the game is drawn.

But if the Pawns were on different files, the two Pawns would win, for example:

* Instead of this move, White ought to play as follows.

3. K. to adv. K. third square

4. K. to adv. Q. third square

3.

K. to Q. sq. (A.) (B.) (C.) (D.)

4. K. to Q.B. square

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