(A.) 4. Q. P. two squares 5. Must not take K. P. with K. Kt. on account of the check with the Q. at black K. R. fourth square, which would ruin the game, therefore Q. P. takes P. or (B.) 6. Q. takes Q. 5. Q. P. takes K. P. 6. K. takes Q. 7. K. Kt. to adv. K. Kt. fourth square, and gains a Pawn, not caring for the doubling a Pawn if White exchange the B. for the Q. Kt. (B.) 5. K. P. takes P. 5. K. P. one square and then I must however observe, that Black, by advancing the doubled Pawn and exchanging it for his adversary's, and then playing Q. B. P. two squares, will break the enemy's centre with advantage. This game may also be played at the odds of the Pawn for the move. Second Game. White gives the Q. Kt. and move for the K.B.P. BLACK. 1. Q. P. two squares WHITE. 1. Q. P. two squares 2. K. Kt. to K. B. third square, through by playing Q. B. P. two squares, Black will move K. P. and in a few moves will be able to castle the King. Some persons begin the game with K. P. one square, which does not please me, because it does not give an open game, and may be disadvantageous; others begin with K. Kt. P. two squares, neither can I approve of this, because the adversary may advance K. R. P. and make an opening in the game by attacking K. Kt. P. with K. R. P., and bringing the K. Kt. and other pieces opportunely to the attack. There are others who begin with Q. Kt. to Q. B. third square: this does not appear to me to be good play, because it confines Q. B. P., which, when free, is generally of considerable use. The other openings, besides the K. P. and Q. P. are not defensive, therefore the player will do well not to depart from the openings given above. CHAPTER V. ON THE ODDS OF THE K. B. PAWN FOR TWO MOVES. 5. Q. takes P., checks, and afterwards takes P. at Q. B. fourth square, having the attack and a better position than the Black. (A.) 4. Q. B. P. one square 5. P. takes P.or (B.) or (D.) 5. Q. B. P. takes P. 6. Q. to K. B. third square and wins a piece. 5. Q. Kt. P. one square (B.) 5. P. takes Q. Kt. P. (C.) 6. Q. R. P. takes P. and thus breaks the Pawns, as Black cannot defend the P. at White Q. Kt. third square. (C.) 5. Q. Kt. P. takes P. 6. Q. Kt. P. takes P. at Q. B. fourth square, and will afterwards gain the Pawn at Q. R. fourth square 5. Q. Kt. to Q. B. third sq. 6. Q. Kt. P. one square (D.) 5. Q. B. to Q. second sq. 6. Q. Kt. P. takes P. (E.) 7. Q. Kt. P. takes P. at Q. B. fourth square, and afterwards the Pawn at Q. R. fourth square 7. Q. R. P. takes P. (E.) 6. P. takes Q. Kt. P. 7. P. takes P. 8. Q. Kt. to adverse Q. fourth square, forcing the Black to exchange the Rook for the Knight, besides gaining two or perhaps three of the Black's Pawns; this game much resembles the Gambit which will be treated of hereafter. Black should observe that in the beginning of the game, after the White has played Q. B. P. two squares, he may play K. P. one square, or take the P. with Q. P. and afterwards suffer the Q. P. to be taken, because defending it as above is ruinous if the White play carefully; after having defended the Q. P. with Q. Kt. P. if White move Q. R. P. two squares, it is better for the Black to play Q. B. to Q. second square, or to exchange Pawns, but playing Q. B. P. one square is very bad play. White may also begin the game with K. Kt. to K. B. square and K. P. two squares, or Q. Kt. to Q. B. third third square, and Q. P. two squares; nor is it dangerous, though not very favourable, to play K. P. two squares, and K. B. to Q. B. fourth square. If White play K. P. two squares, and Q. P. two squares, and Black move K.P. two squares, White should immediately play K. Kt. to K. B. third square; nor does it displease me to play Q. P. two squares, and Q. B. P. two squares. Beginning with Q. P. two squares and Q. Kt. to Q. B. third square is good play, as also Q. B. P. two squares, and K. Kt. to K. B. third square. |