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White to win in twenty-one moves with the Pawn, without moving the Rook or King.*

*The check-mate can be effected in nineteen moves.

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White to check on the fourth move with one Pawn, and checkmate on the fifth move with the other, without taking the Black Pawn.

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White to win with the Pawn in five moves without taking

the Black Pawn or suffering it to be moved.

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White to checkmate with a Pawn in five moves, without taking either of the Knights.

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White to checkmate with K. R. Pawn in six moves, checking also on the fourth and fifth moves with a Pawn.

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