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White to win in twenty-one moves with the Pawn, without moving the Rook or King.*
*The check-mate can be effected in nineteen moves.
White to check on the fourth move with one Pawn, and checkmate on the fifth move with the other, without taking the Black Pawn.
White to win with the Pawn in five moves without taking
the Black Pawn or suffering it to be moved.
White to checkmate with a Pawn in five moves, without taking either of the Knights.
White to checkmate with K. R. Pawn in six moves, checking also on the fourth and fifth moves with a Pawn.