White to win with K. R. P. in six moves, and also to check with the same Pawn on the fourth and fifth moves.
White to win with a Pawn in six moves, on condition of not moving either the King or the Rook.
White to win with the Pawn in five moves, without taking the Black Pawn.
N. B. Black's Pawn is not allowed to become any Piece but a Queen.
White to win with K. B. P. in seven moves, and to check with K. R. P. on the fifth and sixth moves.
White to win with the Pawn at Q. Kt. second square in five moves, checking on the fourth move with the other Pawn.*
Damiano instead of a Bishop gives the White a Rook, and wins in eight moves, but Carrera has made it more difficult by altering it to five moves with a Bishop.