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White to win with K. R. P. in six moves, and also to check with the same Pawn on the fourth and fifth moves.

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White to win with a Pawn in six moves, on condition of not moving either the King or the Rook.

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White to win with the Pawn in five moves, without taking the Black Pawn.

N. B. Black's Pawn is not allowed to become any Piece but a Queen.

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White to win with K. B. P. in seven moves, and to check with K. R. P. on the fifth and sixth moves.

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White to win with the Pawn at Q. Kt. second square in five moves, checking on the fourth move with the other Pawn.*

Damiano instead of a Bishop gives the White a Rook, and wins in eight moves, but Carrera has made it more difficult by altering it to five moves with a Bishop.

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