Εικόνες σελίδας
PDF
Ηλεκτρ. έκδοση

8. K. to Q. square 9. P. takes P.

39

8. P. takes P.

9. K. Kt. to its square

Second Game.

White gives the K. B. P. and two moves.

BLACK.

1. K. P. two squares and

K. B. to Q. B. fourth sq.*

2. K. P. one square

WHITE.

1. K. Kt. to K. B. third sq.

2. If the Kt. move to adv. K.

fourth square, he will be attacked by the Q. P., and

[blocks in formation]

If the White move Q. P. one square, instead of K. Kt. to K. B. third square, Black will take K. Kt. and afterwards check with the Q., winning a Pawn. The proper move for the White is K. P. one square, instead of K. Kt. to K. B. third square.

[blocks in formation]

* The K. B. should seldom be played by the party receiving the Pawn and two moves to the Q. B. fourth square; it is usually better placed at the Queen's third square. Instead of playing the Bishop, he ought to have moved Q. P. two squares.

2. Q. P. two squares
two squares, because

2. Must not advance Q. P. Black would exchange Pawns

and then check with the Q. at adv. K. R. fourth square K. Kt. to K. second sq.

3. Q. B. to adv. K. Kt.

fourth square

3. It would be bad play to

advance K. R. P. one

square, therefore

Q. P. one square, and has

a safe game, though somewhat confined.

White on the second move should play Q. B. P. one square, in order afterwards to advance Q. P. two squares.

CHAPTER X.

ON THE ODDS OF THE QUEEN'S BISHOP'S PAWN AND OF THE OTHER PAWNS.

It would be tedious to the Reader if I were to analyse fully the openings of those games in which one party gives the odds of the Q. B. Pawn, or of the other Pawns, for I think such openings are not necessary, besides they who play them may regulate themselves by the games already given, and by the few remarks which I am about

to offer.

He who gives the Q. B. Pawn for the move, may begin with the K. P. two squares, the Q. P. two squares or the Q. Kt. to Q. B. third square; the second player may oppose to either of the latter two, the Q. P. two squares, and so indeed he may if the first player move K. P. two squares, because though he may lose a move by the first player exchanging Pawns and afterwards playing Q. Kt. to Q. B. third square, yet the Q. P. remaining isolated, the first player will have a bad game.

He who receives Q. B. P. and the move, may refer to the even games, which he will find the more advantageous from his adversary having a Pawn less, nevertheless he should endeavour to play Q. B. to K. B. fourth square and Q. Kt. to K. B. third square in order to play it afterwards to adv. Q. fourth square or to adv. Q. Kt. fourth square.

The player who gives the K. Kt. Pawn or the Q. Kt. Pawn for the move, should not play the Bishop to the Kt. second square as some do, because the Bishops have little power on those squares, and because it frequently happens that the Queen being played to the Knight's file attacks the Bishop and a Pawn at the same time.

He who gives the K. R. Pawn or the Q. R. Pawn, should take advantage of the open file for the Rook, and endeavour to gain the Rook's Pawn. It is not necessary for him who gives the K. R. Pawn to castle, he may move the K. to K. B. square, and although the Rook has an open file yet it should not be played in the beginning of the game, as it might easily be lost. The same may be said of the Q. R. when the Q. R. P. is given.

The King's Pawn or Queen's Pawn are seldom given; when they are, the opening is different; he who gives the K. P. for the move, must not begin with K. B. to Q. B. fourth square, because the adversary would play Q. P. two squares and afterwards K. P. two squares, and would have a good game; the Q. P. two squares should be played first, and if the adversary play also Q. P. two squares, the Q. B. P. one square should be played. If the Q. P. be given for the move, you may begin with Q. B. to K. B. fourth square, because it cannot be attacked by the K. P., you may also begin with the K. P. two squares.

CHAPTER XI.

ON THE ODDS OF THE FIRST THREE MOVES.*

First Game.

White gives the odds of the first three moves.

BLACK.

WHITE.

1. K. P. one square

1. K. P.

two squares

Q. P. two squares and

Q. B. P. two squares

2. If Black play K. B. P. two squares, White may play Q. P. two squares and will have a good game, therefore Q. P. one square 2. Q. B. P. one square (A.)

3. Must not play Q. P. one square, because White would check with the Q. and afterwards play Q. to K. fourth square gaining the Q. P. but he should play

Q. Kt. to Q. B. third sq. or

K. Kt. to K.B. third sq.

(A.)

2. K. P. takes P., afterwards

plays K. B. to Q. B. fourth square and has a good game.

* These odds are seldom given: where one player is so superior to the other as to give him three moves, he may surely give him the Pawn and move, which is a more scientific and instructive game.

« ΠροηγούμενηΣυνέχεια »