If the White Rook, when attacked by the K. Kt. P. should move to K. R. fourth square, Black must not take Q. P. with the King's Knight, because the White by playing Q. R. P. one square would win one of the Knights. If Black on the eleventh move should play K. Kt. to K. B. third square and White give check with Q. R., Black should play K. to K. B. square and not to Q. square, for if he were to play K. to Q. square, White would advance Q. P. one square, in order to take K. B. P. with K. B. 7. Q. to Q. R. fourth square 7. Q. Kt. to Q. B. third sq. 15. Removes or defends K.B. 15. Attacks the R. with the Pawns as in the preceding Variation and then takes Q. P. with Q. Kt. White on the fourth move should not play Q. B. P. two squares, but one square only, or else one of the Bishops or the Knight. If White wishes to exchange Queens on the sixth move, he should interpose the Queen instead of the K. B. On the seventh move the White should move the King to his B. square, instead of checking with the Queen at her Rook's fourth square which is not a good move. On the eighth move, instead of advancing Q. P. one square, White should play K. Kt. to K. B. third square, secure of winning the Pawn at his Q. B. fourth square. Third Game. White gives the Queen's Knight. WHITE. 1. K. P. two squares 2. Q. P. two squares 3. K. P. one square 7. Q. B. takes B. BLACK. 1. K. P. one square 5. K. B. checks 6. Q. to Q. R. fourth square 7. Q. takes Q. B. and checks, forcing the exchange of Queens, or gains the Q. Kt. P. 3. K. P. one square 7. K. Kt. to K. B. third sq. 8. K. Kt. takes K. B. 9. Q. to K. Kt. fourth square 3. Q. B. P. two squares 5. K. B. checks 6. Q. to Q. R. fourth square 7. Q. B. takes K. B. and checks 8. Q. Kt. to Q. B. third sq. K. to K. B. square 9. 10. If he play K. B. to Q. third square, Black will play Q. to adv. Q. Kt. fourth square gaining the Q. P. therefore Q. R. P. one square 10. K. Kt. to K. R. third sq. 11. Q. to K. R. or K. B. fourth 11. K. Kt. to K. B. fourth sq. square gaining Q.P. with a much better position. (A.) 4. K. Kt. to K. B. third sq. 5. Kt. takes Pawn and will 4. P. takes P. afterwards move K. B. P. two squares and then the Bishops as opportunity may occur. If Black on the fourth move should play Q. Kt. to Q. B. third square, instead of taking Q. P. with Q. B. P. White should play Q. B. to K. third square. 5. Q. takes P. (B.) 5. Q. Kt. to Q. B. third sq. two squares, de 6, K. B. to adv. Q. Kt. fourth square, and after exchanging K. B. for Q. Kt. plays K. B. P. fending K. P. White must interpose the Queen, Knight, or Bishop; if the Queen, Black exchanges with a good game; if the Knight, Black will take Q. B. P.; and if the Bishop, Black will take K. Kt. P. (B.) 3. Q. P. two squares 4. P. takes P. 3. K. P. two squares 4. Q. takes P. and checks Black has a good game, and can easily bring his pieces into play. These games are for the instruction of him who receives the Knight, because it is presumed that his adversary is less liable to make mistakes than he. |