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the K. B. Pawn with the K. Pawn, for he will not play well if he do not take it, moreover, after taking it, he ought to defend his own. I confess, however, that the moves are extremely subtle and intricate, and require much vigilance, for without it, he who appears superior may easily become inferior, and he who from the loss of the Pawn would be supposed inferior, may soon become superior from the position of the game. If the two players be but moderately skilful, so that he who plays K. B. P. two squares expects to gain a greater advantage by it, risk the move, because if the true defence be not played, the second player will soon lose the K. Pawn and the game, therefore it generally happens that he who has defended the Pawn improperly, loses the game, as also he who attacks the defence made to the K. Pawn, but without success, will have a bad game, provided the adversary play carefully.

he

may

He who takes the K. B. Pawn but does not defend his own, thinking to remain with an equal game, is entirely mistaken, because the adversary will have a better game.

CHAPTER III.

IN the preceding discourse we have shown that the K. B. Pawn should be taken on the second move; in this, we shall prove that the said Pawn may be left en prise, not because the player can derive any advantage from it, but because he cannot lose by it, if the adversary, owing to his ignorance of the proper mode of play, decline taking it, and be satisfied with the common moves, of which we give the following example.

[blocks in formation]

* This is a very bad move, instead of it White may play K. B. to Q. B. fourth square, or Q. B. P. one square.

5. Q. to K. second square*

6. Q. P. one square

Black has a good game.

5. Q. Kt. to Q. B. third sq. 6. K. B. P. two squares

The player of the Black should observe that it is to his advantage to have one of his Pawns at his K. fourth square, because if that square were unoccupied, it would be favorable for the White.

WHITE.

Thirteenth Game.

1. K. P. two squares
2. K. P. takes P. (A.)

BLACK.

1. Q. P. two squares

2. Q. takes P.

This is his best move. 3. Q. Kt. to Q. B. third sq. or (B.) fourth square, White would interpose the Bishop, and afterwards attack the Q. with the Pawns and Pieces, so that the White would gain several moves, and have a fine game.

3. Q. to her square, for if the Q. were to check at K.

2. K. P. one square

3. Q. P. two squares

(A.)

2. Q. B. to K. B. fourth sq. or (C.)

3. K. P. one square

Black has a good game, and will be able to break his adversary's game by playing Q. B. P. two squares.

* It would be much better play to move K. B. to Q. B. fourth square, and if Black take the Pawn, White should advance Q. Pawn, two squares, as Black cannot take the Pawn with the Queen without losing a Piece.

F

(B.)

3. Q. B. P. two squares

3. Q. to adv. K. fourth sq.

and checks

Q. must interpose to avoid losing a Pawn.

3. K. B. P. two squares

4. Q. B. P. one square

(C.)

2. Q. P. one square

3. Q. B. P. two squares

4. Must not adv. Q. P. one

square, because White would check with the Q. at Rook's fourth square, and afterwards play Q. to K. fourth square, and gain the Pawn, therefore,

Q. Kt. to Q. B. third sq. 5. K.B. to adv. Q. Kt. fourth 5. Q. B. to Q. second sq.

square

Black should not take the Pawn, but leave it for the White to take, and White should be careful not to take it.

[blocks in formation]

4. Q. P.

two squares

5. Q. P. takes K. P.

6. Q. takes Q.

7. K. Kt. takes P.

4. K. Kt. to K. B. third sq.

5. Q. P. takes P. or (A.)

6. K. takes Q.

7. Is compelled to defend K.

B. P.; White then defends K. P. and has gained a

Pawn.

6. Q. to adv. Q. fourth sq.*

7. K. B. to Q. third square

(A.)

5. K. Kt. takes K. P.
6. K. B. P. two squares
7. P. takes P. or (B.)

8. K. B. takes K. Kt. and will gain a Pawn.

8. K. B. takes Kt.

9. Q. takes K. B. P.

(B.)

7. Q. to K. second square

8. P. takes K. B.

White has gained a Pawn with a better Game.

When the White on the fourth move plays Q. P. two squares, Black should not take the Pawn nor play either of the Knights, but must play Q. to Q. B. second square, and afterwards K. Kt. to K. B. third square; when Black plays Q. to Q. B. second square, if White advance Q. P. to adv. Q. fourth square, Black should play K. B. P. two squares, and he will have a good game.

* White will gain K. Kt. by checking with Queen at her Rook's fourth

square.

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