HCI International 2013 - Posters' Extended Abstracts: International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part IIConstantine Stephanidis Springer, 13 Ιουν 2013 - 773 σελίδες This is the second of a two-volume set (CCIS 373 and CCIS 374) that constitutes the extended abstracts of the posters presented during the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA, in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The extended abstracts were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: learning and education; health and medicine; media, art and culture; transport; Web and social media; information search and retrieval; work, collaboration and creativity; text and storytelling; agents, avatars and robots; smart environments; virtual and mixed environments; security and privacy. |
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Σελίδα xxxi
... Kinect Technology in the Design of Interactive Products for Chinese Senior Citizens ........................................ Chor-Kheng Lim Factors and Cues Impacting User Information Selection and Processing Performance in Kiosk Touch ...
... Kinect Technology in the Design of Interactive Products for Chinese Senior Citizens ........................................ Chor-Kheng Lim Factors and Cues Impacting User Information Selection and Processing Performance in Kiosk Touch ...
Σελίδα 23
... Kinect, a depth-camera controller that allows users' bodies to “become” controllers. We present a novel, low cost system that allows for embodied interaction with a computer via a depth camera. Through this system learners create and ...
... Kinect, a depth-camera controller that allows users' bodies to “become” controllers. We present a novel, low cost system that allows for embodied interaction with a computer via a depth camera. Through this system learners create and ...
Σελίδα 24
... Kinect for embodied organization of digitized concepts in brainstorming sessions [12]. Additionally, our system was greatly inspired by SMALLab, an interactive digital environment for K-12 educational applications [13]. 3. Theoretical.
... Kinect for embodied organization of digitized concepts in brainstorming sessions [12]. Additionally, our system was greatly inspired by SMALLab, an interactive digital environment for K-12 educational applications [13]. 3. Theoretical.
Σελίδα 25
... Kinect is a motion sensing input device originally intended for the Xbox 360 video game console. It allows users to move around and interact with a computer or console through gestural movements. Our system maps the user's hand ...
... Kinect is a motion sensing input device originally intended for the Xbox 360 video game console. It allows users to move around and interact with a computer or console through gestural movements. Our system maps the user's hand ...
Σελίδα 26
... Kinect system affords node manipulation and linking. Ultimately users will be able to create a complete concept map through embodied interaction, as shown in Figure 1. 5 Conclusion and Future Work We have described a novel concept ...
... Kinect system affords node manipulation and linking. Ultimately users will be able to create a complete concept map through embodied interaction, as shown in Figure 1. 5 Conclusion and Future Work We have described a novel concept ...
Περιεχόμενα
Part II Health and Medicine | 123 |
Part III Media Art and Culture | 240 |
Part IV Transport | 297 |
Part V Web and Social Media | 352 |
Part VI Information Search and Retrieval | 422 |
Part VII Work Collaboration and Creativity | 466 |
Part VIII Text and Storytelling | 529 |
Part IX Agents Avatars and Robots | 565 |
Part X Smart Environments | 630 |
Part XI Virtual and Mixed Environments | 696 |
Part XII Security and Privacy | 732 |
Author Index | 764 |
Άλλες εκδόσεις - Προβολή όλων
HCI International 2013 - Posters' Extended Abstracts: International ..., Μέρος 2 Constantine Stephanidis Δεν υπάρχει διαθέσιμη προεπισκόπηση - 2013 |
Συχνά εμφανιζόμενοι όροι και φράσεις
Abstract activities algorithm analysis analyze application assessment augmented reality automated behavior Berlin Heidelberg 2013 camera CCIS cognition collaborative color communication concept concept mapping create display document e-learning educational effective environment evaluation Facebook feedback function haptic HCII human Human-Computer Interaction implementation improve interaction design interactive art International iPad Japan Keywords Kinect learning lifelogging method mobile devices mobile social networks object operation paper participants patients performance platform Posters proposed prototype QR code questionnaire References robot Science screen sensor simulation smart home smartphone social networking social networking services specific Springer-Verlag Berlin Heidelberg Stephanidis Super Smash Bros Table Taiwan task techniques tion tool University usability user experience user interface user’s virtual visual