Computer Graphics Through OpenGL: From Theory to Experiments

Εξώφυλλο
CRC Press, 6 Αυγ 2014 - 951 σελίδες
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an und
 

Περιεχόμενα

An Invitation to Computer Graphics
3
On to OpenGL and 3D Computer Graphics
23
Tricks of the Trade
67
An OpenGL Toolbox
69
Movers and Shapers
99
Transformation Animation and Viewing
101
Inside Animation The Theory of Transformations
183
Advanced Animation Techniques
253
Raster Algorithms
551
Anatomy of Curves and Surfaces
581
Bezier
583
BSpline
605
Hermite
651
Well Projected
663
Applications of Projective Spaces
665
The Time is Pipe
699

Geometry for the Home O ce
285
Convexity and Interpolation
287
Triangulation
307
Orientation
317
Making Things Up
337
Modeling in 3D Space
339
Lights Camera Equation
415
Color and Light
417
Texture
481
Special Visual Techniques
509
Pixels Pixels Everywhere
549
FixedFunctionality Pipelines
701
Rendering Pipe Dreams
743
OpenGL 43 Shaders and the Programmable Pipeline Liftoff
745
OpenGL 43 Shaders and the Programmable Pipeline Escape Velocity
777
Projective Spaces and Transformations
821
Math SelfTest
867
Math SelfTest Solutions
875
Bibliography
885
Back Cover
895
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