The Act of CreationPenguin Group (USA) Incorporated, 1964 - 751 σελίδες Astudy of the processes of discovery, invention, imagination and creativity in humor, science, and the arts. It lays out Koestler's attempt to develop an elaborate general theory of human creativity. From describing and comparing many different examples of invention and discovery, Koestler concludes that they all share a common pattern which he terms "bisociation"--A blending of elements drawn from of two previously unrelated matrices of thought into a new matrix of meaning by way of a process involving comparison, abstraction and categorization, analogies and metaphors. He regards many different mental phenomena based on comparison (such as analogies, metaphors, parables, allegories, jokes, identification, role-playing, acting, personification, anthropomorphism etc.), as special cases of "bisociation". |
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Σελίδα 526
Arthur Koestler. levels than memories of the abstractive kind ; they may be symbolic , but their symbolism too is often pre - verbal , and perhaps related to the symbolism of the dream ; they may even obey their own special brand of ...
Arthur Koestler. levels than memories of the abstractive kind ; they may be symbolic , but their symbolism too is often pre - verbal , and perhaps related to the symbolism of the dream ; they may even obey their own special brand of ...
Σελίδα 533
... symbolic hierarchies - the highest level of perceptual integration , where symbolic coding must take over if further progress in learning is to be achieved . The schematized visual forms of trunk , legs , tusks , seem to be the upper ...
... symbolic hierarchies - the highest level of perceptual integration , where symbolic coding must take over if further progress in learning is to be achieved . The schematized visual forms of trunk , legs , tusks , seem to be the upper ...
Σελίδα 637
... symbolic logic or of mathematical operations ? Moreover , if the command is again ' opposites ' , and the stimulus - word ' Napoleon ' ; or if the command is ' supraordinate class ' in the species - genus game , and the stimulus - word ...
... symbolic logic or of mathematical operations ? Moreover , if the command is again ' opposites ' , and the stimulus - word ' Napoleon ' ; or if the command is ' supraordinate class ' in the species - genus game , and the stimulus - word ...
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abstract activity aesthetic analogy animal Archimedes Aristotle artist aspect astronomy automatized autonomous nervous system awareness basic become behaviour Behaviourists bisociative blocked matrix catharsis cell centre century child chimpanzees colour comic complex concept consciousness context creative Darwin derived Descartes discovery dream eidetic image electric emotions environment example experience experimental eyes fact function Galileo genetic habit hierarchy human Ibid idea individual input insight Kepler kind Köhler latent learning laughter learning logical magic magnetism mathematical matrix means mechanism mental mind morphogenesis morphogenetic field motion muscle nature nervous system normal object organism original Pasteur pattern perceptual physics planes play problem psychology quote reflex relevant response rules scientist seems self-asserting self-transcending sense skills specific stage stimuli structure symbolic theory things thinking thought tion turn unconscious unconscious mind universe universes of discourse verbal visual visual perception weeping whole words
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Principles and Practice of Structural Equation Modeling, Second Edition Rex B. Kline Δεν υπάρχει διαθέσιμη προεπισκόπηση - 2005 |